What did I do ?
Conception
100%
Design
100%
Development
100%
S.E.O & A.S.O (South Korea)
30%
In a sight:



Unity 3D, Advanced audio
Native android JNI plugin for low latency audio to animation synchronization
Playful interface for e-learning
Simple, cute and neat interface suitable for children and adult alike. Gamify the learning of rhythm theory and practice of counting music
In-App payment, Analytics
A/B testing, User behaviour tracking, Unity analytics funnels, Cross-platform In-App payment
Localized
English, French, Portuguese and Korean. Localization of content and UI.
Learn more:
Rhythm game with an exhaustive curriculum bringing rhythm theory and rhythm counting practice in a playful and addictive way. Suitable for child and adults alike, the application targets musician or future musicians willing to play more steadily and grow their capacity to play in a band or with other people.
Used technologies include low-latency audio synchronization through a native plugin on android, Unity IAP, Unity Analytics, Data persistence through a local encrypted xml database, image and text localization, A/B testing and 2D sprite animations.